Artist Gets A Career In Virtual Second Life

“If the traditional art market is driven by scarcity — with value bestowed upon rare and finite works created by an anointed few — it may be vulnerable to people like Jeffrey Lipsky, who capitalize on technology’s propensity for abundance, even if this means spending inglorious hours walking around virtual nightclubs, typing, “Hi, I’m Filthy Fluno and I’m an artist,” to strangers, and being willing, as Lipsky is, to sell multiple inkjet copies of his work to those customers who will pay $50 as opposed to the $500-$15,000 he charges for originals.”