“Games like Madness Returns and Far Cry invoke Alice to reach for a marketable tone, casting themselves into a higher plane of mordant cynicism, as if to say, ‘We’re dark, man, like this famous children’s story about death and drugs.'”
“Games like Madness Returns and Far Cry invoke Alice to reach for a marketable tone, casting themselves into a higher plane of mordant cynicism, as if to say, ‘We’re dark, man, like this famous children’s story about death and drugs.'”