Well, techy things definitely occurred. But were they also cool – or, more to the point, useful for the dance company? “Some projects were more successful than others, but all were well worth watching: Dancers moved silkily inside 3D environments that were then projected onto screens for mixed-reality experiences. Graham’s ‘Lamentation,’ from 1930, was reimagined using archival imagery of the solo projected onto a moving dancer. And a Graham dance was captured in 3D, transforming Anne Souder, in a motion-capture suit, into an avatar.”