How Cervantes Made His Characters Seem Real

“Underlying all his characters was his fascination with how different people might experience differently the same situation. … Where Tasso’s verses describe for Tasso and his readers the essence of war, Cervantes’ prose describes how his characters perceive and misperceive war. Tasso’s words paint heroes; Cervantes’ lines animate characters.”

When Robert Pinsky Wrote A Video Game

Mindwheel, a text-based game from the 1980s, “is a playful mishmash of sci-fi tropes, Pop surrealism, and allusions both high and low … The player traverse[s] the minds and memories of four deceased individuals – loosely based on major historical figures – using what the game calls a ‘neuro-electronic matrix.’ The goal is to retrieve the titular mindwheel, which ‘contains the secret of the world’s best values.'”

Backlash: 400 Sign Letter Objecting To Akram Khan’s Comments About Female Choreographers

Earlier this month, Khan told an interviewer, “I don’t want to say we should have more female choreographers for the sake of having more female choreographers.” Says the open letter in response, “We do not live in a meritocracy – all the data proves this. The way in which we ascribe merit is itself socially constructed and gendered.”

A Video Game Program Where Women Outnumber Men

“Female characters, while still not the norm, are becoming more prevalent in top-shelf video games. And at USC, there’s been a dramatic rise in the acceptance of women into the game design program. In 2011, USC admitted 15 men into its graduate track and five women. In 2015, those numbers were nearly reversed with 12 women and seven men.”